Warner Bros. Discovery · Consumer product leadership

Designing the sports experience for HBO Max.

I owned the end-to-end UX direction for the sports lens—from research and domain modelling to live viewing, subscription and pay-per-view journeys.

Research strategy Sports taxonomy Live viewing Monetisation
Leadership mandate

From an ambiguous opportunity to a coherent sports product.

Sports introduced a different set of behaviours and commercial pressures from on-demand entertainment: rights were fragmented, schedules mattered, metadata changed in real time and the value of an event could peak within minutes.

I drove the research process and requirements, translated insight into product direction, and connected information architecture, taxonomy, live-player logic and purchase journeys into one end-to-end experience. I also managed and supported designers across concurrent streaming workstreams, using critique and cross-functional reviews to maintain quality.

Direction

Set the sports experience vision

Defined how users could discover, plan, watch and return to live sport within a broader entertainment service.

Evidence

Led research synthesis

Connected qualitative behaviour, survey evidence, product goals and commercial requirements to design priorities.

Systems

Modelled the domain

Created an architecture for sports, competitions, leagues, teams, players, matches and changing event states.

Delivery

Stayed close to craft

Translated direction into journeys, player concepts, reusable components, artwork guidance and implementation decisions.

Research and requirements

Understanding what makes sports viewing different.

Research showed that sports audiences frequently crossed services because coverage was fragmented. The significance of a game shaped behaviour: viewers planned around major events, searched across channels, watched with heightened attention and looked for commentary, highlights or the next fixture afterwards.

I used these patterns to define requirements for event discovery, scheduling, metadata, access states, live viewing and post-event continuation—keeping user needs and commercial goals connected from the start.

Current journey research for planning, finding, watching and reflecting on major sports events
Current journey for planning, finding, watching and reflecting on major games.
Sports research ranking the metadata audiences find most useful
Evidence used to prioritise sports metadata and event information.
Research profile describing the defining characteristics of passion-led viewing
Passion-led viewing profile and associated service behaviours.
Sports research demographics and discovery behaviours
Audience demographics, discovery behaviour and live-viewing frequency.
Information architecture and taxonomy

Creating a sports model the product could scale.

A conventional content catalogue could not express the relationships and changing states that matter in sport. I defined a dedicated sports taxonomy and refined metadata so the experience could distinguish live, upcoming and on-demand content while connecting events to competitions, teams and players.

That structure made the experience easier to browse for users and more practical for product, content and engineering teams to operate across different rights packages and sports.

SportCompetitionLeagueTeamPlayerMatch or event
Full-resolution sports information architecture mapped against core user stories and tasks
Information architecture mapped against core sports user stories and tasks.
Sports lens taxonomy configuration compared with the existing content structure
Sports-lens taxonomy configuration and structural comparison.
Sports taxonomy model connecting sports, competitions, leagues, teams, players and matches
Domain taxonomy and metadata relationships across the sports model.
End-to-end journey

Designing before, during and after the event.

The product direction treated sports as a connected lifecycle rather than a single player screen. Each stage created a clear user job and an opportunity to strengthen retention, subscription value or conversion.

01 / Discover

Browse

Find sports, leagues, teams, live events and highlights through a dedicated lens and relevant rails.

02 / Anticipate

Plan

Understand start times, access requirements and availability, then schedule or save what matters.

03 / Experience

Watch

Enter a live player with event status, tracking, sharing and pathways between concurrent games.

04 / Continue

Return

Move into replays, highlights, related stories and the next relevant event without losing momentum.

Data-driven sports journey and product goals mapped against research evidence
Research evidence translated into sports-journey goals.
Big-game and small-game user journeys across planning, finding, watching and reflecting
Journey differences between major and lower-priority sporting events.
Sports journey template for watching a major game live
Page-template sequence supporting a major live game.
End-to-end product map connecting sports home, league home, event details and live and on-demand players
Product map connecting discovery, league, event-detail and player experiences.
Product direction and craft

A sports destination designed for discovery and conversion.

The sports hub brought live and upcoming events, leagues, highlights and editorial content into a clear visual hierarchy. Access states and upgrade prompts were integrated into the experience so monetisation felt connected to the event viewers wanted to watch.

The direction balanced the energy of live sport with a systematic content model that could support different leagues, territories and devices.

One sports proposition, designed across every screen.

The final direction preserved the same live-event priority, subscription messaging and content hierarchy from desktop to tablet and mobile—adapting density and interaction without diluting the proposition.

Design system and production quality

Turning the model into reusable product patterns.

I defined how event states and sports metadata should appear across tiles, heroes, content-detail pages and themed rails, then connected the UI rules to responsive artwork requirements. This reduced ambiguity between design, content operations and engineering while protecting quality across devices.

Sports UI system showing live upcoming and on-demand states across tiles, heroes, detail pages and themed rails
Reusable interface states for live, upcoming and on-demand sports content.
Sports artwork specifications adapted across television, desktop, tablet and mobile layouts
Responsive artwork direction across television, desktop, tablet and mobile.
Live viewing and monetisation

Connecting the moment of intent to access and revenue.

The product work extended from discovery into the live player and commercial journeys around it: event timelines, concurrent-game navigation, sharing, subscription upgrades and pay-per-view checkout. Exploratory concepts such as multimatch viewing were clearly separated from production-ready flows and used to align future direction.

HBO Max live sports player requirements, timeline markers and connected-TV exploration
Player and delivery

Live event logic

Translated requirements into player flows, timeline markers and connected-TV interaction options.

HBO Max Ultimate Pass upsell, subscription-plan and account journey designs
Commercial journey

Upsell and purchase

Connected sports intent to subscription, plan-change and pay-per-view checkout journeys.

HBO Max multimatch and multiple-camera sports viewing exploration
MVP exploration

Multiview and multimatch

Explored lightweight ways to move between concurrent games and camera feeds within the player.

From event intent to a confirmed purchase.

The commercial experience made access requirements visible at the moment they mattered. Event detail states supported immediate viewing, stream choice or pay-per-view purchase, while confirmation closed the loop with a clear record of access.

Live access: choose between watching from the start or joining the event live.
Stream choice: expose available coverage without taking viewers out of context.
Pay per view: price and purchase action appear directly against the desired event.

Planning and ownership beyond the transaction.

Event-detail and My List patterns helped viewers plan around future fixtures, return to saved sport and recognise their access status. Purchase confirmation reinforced trust after checkout.

Design leadership

Direction, alignment and quality across disciplines.

My contribution was both strategic and hands-on: creating a shared product model, guiding designers through critique, and helping product, research, content and engineering make decisions against the same user and commercial outcomes.

Set direction

Turned research and requirements into a clear sports vision, priorities and end-to-end product logic.

Aligned teams

Used workshops, journey maps, prototypes and reviews to resolve ambiguity across product, content and engineering.

Raised quality

Stayed close to interaction and visual detail while coaching designers and protecting consistency across platforms.

Impact

Sports became a clearer product and commercial proposition.

The work established a coherent foundation for sports discovery, live viewing and monetisation while demonstrating how evidence-led design could support both audience value and revenue.

  • Helped strengthen sports upsell by connecting high-intent events with clearer access and upgrade pathways.
  • Contributed to increased sports subscriptions through a more visible and coherent sports proposition.
  • Supported increased pay-per-view revenue through clearer purchase and checkout journeys.
  • Created a reusable sports taxonomy, metadata model and component logic that reduced ambiguity across teams.
  • The sports experience received positive media feedback, reinforcing the relevance and clarity of the direction.

Commercial impact is described qualitatively because exact performance figures are confidential.

UX/UI Design Manager    •    Streaming platforms    •    HBO Max / discovery+

Overview

At Warner Bros. Discovery, I led UX/UI design across high-profile streaming products and digital experiences, including HBO Max and discovery+. My role combined team leadership, product thinking and hands-on design direction across complex, fast-moving platforms serving large and diverse audiences.

Working across multiple brands, stakeholders and delivery teams, I helped shape user experiences that balanced customer needs, business priorities and technical constraints. A core part of my focus was building stronger design processes, improving collaboration across disciplines and raising the quality and consistency of work across the portfolio.

Responsibilities

  • Leading UX/UI design across streaming products and customer journeys for Warner Bros. Discovery brands, including HBO Max and discovery+.
  • Managing and supporting designers across multiple workstreams, helping teams deliver high-quality experiences at pace.
  • Partnering closely with product managers, engineers, researchers and business stakeholders to define priorities and shape roadmaps.
  • Overseeing end-to-end design work across discovery, ideation, wireframing, prototyping, testing and delivery.
  • Bringing greater structure and consistency to ways of working through critique, design reviews, team rituals and improved collaboration models.
  • Helping teams make more informed decisions by connecting research, usability feedback and performance insights back into design.
  • Ensuring experiences met high standards for usability, accessibility, visual quality and brand consistency across platforms.
  • Supporting strategic design conversations and helping translate complex requirements into clear, actionable experience direction.

Role UX/UI Design Manager
Platform Streaming platforms
Brand Warner Bros. Discovery / HBO Max / discovery+
Year 2020 – 2023
Design system
Requirements
Wireframes
Design

Outcomes

  • Led and supported teams delivering user-centred experiences across major streaming brands in a highly visible, fast-paced product environment.
  • Improved collaboration across product, design and engineering by introducing clearer ways of working, stronger communication and more effective review processes.
  • Helped raise the quality and consistency of design output across multiple initiatives, journeys and touchpoints.
  • Strengthened the role of UX within the organisation by combining customer insight, product thinking and strong stakeholder engagement.
  • Supported a more mature design culture through coaching, team development and a greater focus on design quality, process and impact.

Product Process 1
product process 2
product process 3
Design Leadership Warner Bros. Discovery
Product Process